Visualization of archeological monuments plays an important role in reconstruction of historic and cultural context. The fragmented nature of many artefacts and archival documents stresses the need to use specialized software to model the objects being studied. The paper describes computer algorithms of monument reconstruction that allow to generate three-dimensional models using very limited input data. We have developed a software product that generates 3D models of stones using their contours and enables a user to reconstruct a wall based on available polygonal objects. This software product has a number of distinguishing features: reliable results even with very limited input data; no need to use specialized equipment; flexibility and support of recurrent use of the reconstructed model’s components.

Original languageEnglish
Title of host publicationComputational Science and Its Applications – ICCSA 2018 - 18th International Conference, 2018, Proceedings
PublisherSpringer Nature
Pages136-148
Number of pages13
ISBN (Print)9783319951706
DOIs
StatePublished - 1 Jan 2018
Event18th International Conference on Computational Science and Its Applications, ICCSA 2018 - Melbourne, Australia
Duration: 2 Jul 20185 Jul 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10963 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference18th International Conference on Computational Science and Its Applications, ICCSA 2018
Country/TerritoryAustralia
CityMelbourne
Period2/07/185/07/18

    Research areas

  • 3D reconstruction, Archeology, Architectural visualisation, Automatization, Cultural heritage, Digital reconstruction, Polygonal mesh

    Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

ID: 33773555