This paper studies a game-theoretic model of best choice with incomplete information. In this model, players observe a sequence of incoming objects each described by two random quality components. The first component is announced to players and the other one is hidden. Players choose an object based on known information about it. The winner is the player having a higher sum of the quality components than the opponents do. The optimal strategies of the players and their payoffs in the game are derived.
Original languageRussian
JournalInternational Game Theory Review
Volume18
Issue number02
DOIs
StatePublished - 2016

ID: 132705820