The generative games in aviation are used to increase readiness for actions in an extreme situation due to accelerated building and further maintenance of the IMAGE of a PROFESSIONAL, including the image of professional flight activity, which leads to increase in reliability of the activity. An important element of the generative scenario in a crew/group is to add experience and put it into practice, i.e. to strengthen it. At the same time, different crews/groups creating the participants’ experience resort to different scenarios, which can finally lead to absolutely unlike results including those that concern flight safety. In the course of a game situation, pilots can see the interaction process, on the one hand, and they are engaged into it, on the other hand. Everyone resorts to their own scenario and can see what their actions lead to in the end of the game. During the game, one could study how leadership skills are demonstrated and how situational understanding of any following action is formed by the group when a passenger in a game situation spontaneously assumes responsibility and says: “Landed…”, i.e. the game generates a chain of the situations that requests decision-making. In general, one could speak of development of skills recommended by the international community in course of games. The basis is made by of participants’ interaction in a game situation together with resorting to one’s own scenario.

Original languageEnglish
Title of host publicationProceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume VI
Subtitle of host publicationTransport Ergonomics and Human Factors TEHF, Aerospace Human Factors and Ergonomics
EditorsYushi Fujita, Sebastiano Bagnara, Riccardo Tartaglia, Sara Albolino, Thomas Alexander
PublisherSpringer Nature
Pages576-581
Number of pages6
ISBN (Print)9783319960739
DOIs
StatePublished - 2019
Event20th Congress of the International Ergonomics Association, IEA 2018 - Florence, Italy
Duration: 26 Aug 201830 Aug 2018

Publication series

NameAdvances in Intelligent Systems and Computing
Volume823
ISSN (Print)2194-5357

Conference

Conference20th Congress of the International Ergonomics Association, IEA 2018
Country/TerritoryItaly
CityFlorence
Period26/08/1830/08/18

    Research areas

  • Competencies, Generative games, Ground & simulator training, Human factors/CRM training, Image of a professional, International standards, Professional pilot training, Safety

    Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

ID: 76343306