Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Gamification as a Trend in the Development of Civic and Political Participation. / Sergeyeva, Olga; Bogomiagkova, Elena ; Orekh, Ekaterina; Kolesnik, Natalia.
Electronic Governance and Open Society: Challenges in Eurasia: 6th International Conference, EGOSE 2019, St. Petersburg, Russia, November 13–14, 2019, Proceedings. ed. / Andrei Chugunov; Dmitrii Trutnev; Igor Khodachek; Yuri Misnikov. Cham : Springer Nature, 2020. p. 125-137 (Communications in Computer and Information Science; Vol. 1135).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
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TY - GEN
T1 - Gamification as a Trend in the Development of Civic and Political Participation
AU - Sergeyeva, Olga
AU - Bogomiagkova, Elena
AU - Orekh, Ekaterina
AU - Kolesnik, Natalia
N1 - Sergeyeva O., Bogomiagkova E., Orekh E., Kolesnik N. (2020) Gamification as a Trend in the Development of Civic and Political Participation. In: Chugunov A., Khodachek I., Misnikov Y., Trutnev D. (eds) Electronic Governance and Open Society: Challenges in Eurasia. EGOSE 2019. Communications in Computer and Information Science, vol 1135. Springer, Cham
PY - 2020
Y1 - 2020
N2 - The paper analyzes the methods of gamification in the practices of civic and political participation and it identifies research questions about the problems and prospects of this trend of social inclusion. Gamification creates a new experience of political actors, be it a leader, a political consultant or a representative of the masses; a review of the research allows us to clarify the actual “growth points” of social analytics of gamification. Particular attention is paid to cases related to game mechanics of urban participation, immersive journalism and the use of digital resources by political technologists in election campaigns. The analysis of the scientific discussion about urban participatory democracy revealed that the success of these practices is influenced not only by political will of the coordination potential of the local social structure but also by autonomy and financial capabilities of a political organization interested in civil participation and the design of the participation process. The possible examples of immersive journalism and its gamified product, newsgames, in Russian realities are such information resources as “Lentach” and “Meduza”. New digital products are actively used by politicians and political technologists at the federal and regional levels. In conclusion, the authors discussed the phenomena of interpassivity.
AB - The paper analyzes the methods of gamification in the practices of civic and political participation and it identifies research questions about the problems and prospects of this trend of social inclusion. Gamification creates a new experience of political actors, be it a leader, a political consultant or a representative of the masses; a review of the research allows us to clarify the actual “growth points” of social analytics of gamification. Particular attention is paid to cases related to game mechanics of urban participation, immersive journalism and the use of digital resources by political technologists in election campaigns. The analysis of the scientific discussion about urban participatory democracy revealed that the success of these practices is influenced not only by political will of the coordination potential of the local social structure but also by autonomy and financial capabilities of a political organization interested in civil participation and the design of the participation process. The possible examples of immersive journalism and its gamified product, newsgames, in Russian realities are such information resources as “Lentach” and “Meduza”. New digital products are actively used by politicians and political technologists at the federal and regional levels. In conclusion, the authors discussed the phenomena of interpassivity.
KW - Digital media
KW - Gamification
KW - Participatory culture
KW - Digital engagement
KW - Political alienation
KW - Participatory Budgeting
KW - Newsgames
UR - http://www.scopus.com/inward/record.url?scp=85082556149&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-39296-3_10
DO - 10.1007/978-3-030-39296-3_10
M3 - Conference contribution
SN - 9783030392956
T3 - Communications in Computer and Information Science
SP - 125
EP - 137
BT - Electronic Governance and Open Society: Challenges in Eurasia
A2 - Chugunov, Andrei
A2 - Trutnev, Dmitrii
A2 - Khodachek, Igor
A2 - Misnikov, Yuri
PB - Springer Nature
CY - Cham
Y2 - 13 November 2019 through 14 November 2019
ER -
ID: 50999800