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Functionality of language game as a means of humour in media discourse. / Shcheglova , Ekaterina; Vyrovtseva , Ekaterina.

In: The European Proceedings of Social & Behavioural Sciences, Vol. LXXXVI, 27, 03.08.2020, p. 221-229.

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Harvard

Shcheglova , E & Vyrovtseva , E 2020, 'Functionality of language game as a means of humour in media discourse', The European Proceedings of Social & Behavioural Sciences, vol. LXXXVI, 27, pp. 221-229. https://doi.org/DOI: 10.15405/epsbs.2020.08.27

APA

Vancouver

Author

Shcheglova , Ekaterina ; Vyrovtseva , Ekaterina. / Functionality of language game as a means of humour in media discourse. In: The European Proceedings of Social & Behavioural Sciences. 2020 ; Vol. LXXXVI. pp. 221-229.

BibTeX

@article{6e76e8f35e73465498ef6d1809660128,
title = "Functionality of language game as a means of humour in media discourse",
abstract = "The phenomenon of language game as a way of creating a journalistic image, also humorous, ironic, satirical, can be called one of the most actively developing traditions in modern Russian media. The aesthetics of postmodernism has increased interest in both the language game and the humour – an effective way to assess the events of reality, and to express the author's position. In the situation of language inflation, the audience, tired of the news, formed a request for a multifunctional text, involving co-creation, provided exactly by language game. Researchers define {"}the virus of irony{"} as a characteristic feature of modern media text, with the paradigm of irony constantly expanding: from light humor to destroying sarcasm and grotesque. The paper attempts to identify and systematize the functional types of language game as a way to create a comic effect. On the basis of the analysis of prominent journalists{\textquoteright} works the authors determined the techniques of language games, which are most actively used to create the humour – humorous, ironic, satirical – image. These are paronomasia, pun, occasionalisms, transformation of phraseological units, stylistic contrast. Language game as a deliberate violation of the norm is manifested at different levels of the text: grammatical, lexical-semantic, syntactic, and stylistic. The role of the humour in the headlines of modern publications of different directions is also characterized. Special attention is given to principles for the publicists{\textquoteright} appeal to laughter as a simple and sharp form of criticism that allows implementing a variety of communicative intentions: humour, outrage, and others.",
keywords = "Language game, precedence, humour, journalism, Language game, journalism, humour, precedence",
author = "Ekaterina Shcheglova and Ekaterina Vyrovtseva",
note = "161. Shcheglova Ekaterina (a), Vyrovtseva Ekaterina (b)*Functionality of language game as a means of humour in media discourse // European Proceedings of Social and Behavioural Sciences EpSBS Pages 1-1623 (03.08.2020). URL: https://www.europeanproceedings.com/files/data/article/10030/10816/article_10030_10816_pdf_100.pdf DOI: 10.15405/epsbs.2020.08.27 ; 10th International Conference “Word, Utterance, Text: Cognitive, Pragmatic and Cultural Aspects”, WUT 2020 ; Conference date: 01-10-2020 Through 03-10-2020",
year = "2020",
month = aug,
day = "3",
doi = "DOI: 10.15405/epsbs.2020.08.27",
language = "English",
volume = "LXXXVI",
pages = "221--229",
journal = "The European Proceedings of Social & Behavioural Sciences",
issn = "2357-1330",
publisher = "Future Academy",

}

RIS

TY - JOUR

T1 - Functionality of language game as a means of humour in media discourse

AU - Shcheglova , Ekaterina

AU - Vyrovtseva , Ekaterina

N1 - Conference code: Х

PY - 2020/8/3

Y1 - 2020/8/3

N2 - The phenomenon of language game as a way of creating a journalistic image, also humorous, ironic, satirical, can be called one of the most actively developing traditions in modern Russian media. The aesthetics of postmodernism has increased interest in both the language game and the humour – an effective way to assess the events of reality, and to express the author's position. In the situation of language inflation, the audience, tired of the news, formed a request for a multifunctional text, involving co-creation, provided exactly by language game. Researchers define "the virus of irony" as a characteristic feature of modern media text, with the paradigm of irony constantly expanding: from light humor to destroying sarcasm and grotesque. The paper attempts to identify and systematize the functional types of language game as a way to create a comic effect. On the basis of the analysis of prominent journalists’ works the authors determined the techniques of language games, which are most actively used to create the humour – humorous, ironic, satirical – image. These are paronomasia, pun, occasionalisms, transformation of phraseological units, stylistic contrast. Language game as a deliberate violation of the norm is manifested at different levels of the text: grammatical, lexical-semantic, syntactic, and stylistic. The role of the humour in the headlines of modern publications of different directions is also characterized. Special attention is given to principles for the publicists’ appeal to laughter as a simple and sharp form of criticism that allows implementing a variety of communicative intentions: humour, outrage, and others.

AB - The phenomenon of language game as a way of creating a journalistic image, also humorous, ironic, satirical, can be called one of the most actively developing traditions in modern Russian media. The aesthetics of postmodernism has increased interest in both the language game and the humour – an effective way to assess the events of reality, and to express the author's position. In the situation of language inflation, the audience, tired of the news, formed a request for a multifunctional text, involving co-creation, provided exactly by language game. Researchers define "the virus of irony" as a characteristic feature of modern media text, with the paradigm of irony constantly expanding: from light humor to destroying sarcasm and grotesque. The paper attempts to identify and systematize the functional types of language game as a way to create a comic effect. On the basis of the analysis of prominent journalists’ works the authors determined the techniques of language games, which are most actively used to create the humour – humorous, ironic, satirical – image. These are paronomasia, pun, occasionalisms, transformation of phraseological units, stylistic contrast. Language game as a deliberate violation of the norm is manifested at different levels of the text: grammatical, lexical-semantic, syntactic, and stylistic. The role of the humour in the headlines of modern publications of different directions is also characterized. Special attention is given to principles for the publicists’ appeal to laughter as a simple and sharp form of criticism that allows implementing a variety of communicative intentions: humour, outrage, and others.

KW - Language game

KW - precedence

KW - humour

KW - journalism

KW - Language game

KW - journalism

KW - humour

KW - precedence

UR - https://www.europeanproceedings.com/article/10.15405/epsbs.2020.08.27

UR - https://www.mendeley.com/catalogue/00863ea3-051b-3323-ba54-d7a8e781f372/

U2 - DOI: 10.15405/epsbs.2020.08.27

DO - DOI: 10.15405/epsbs.2020.08.27

M3 - Conference article

VL - LXXXVI

SP - 221

EP - 229

JO - The European Proceedings of Social & Behavioural Sciences

JF - The European Proceedings of Social & Behavioural Sciences

SN - 2357-1330

M1 - 27

T2 - 10th International Conference “Word, Utterance, Text: Cognitive, Pragmatic and Cultural Aspects”

Y2 - 1 October 2020 through 3 October 2020

ER -

ID: 62024843