We introduce dynamic smooth (a.k.a. balanced) compressed quadtrees with worst-case constant time updates in constant dimensions. We distinguish two versions of the problem. First, we show that quadtrees as a space-division data structure can be made smooth and dynamic subject to split and merge operations on the quadtree cells. Second, we show that quadtrees used to store a set of points in ℝd can be made smooth and dynamic subject to insertions and deletions of points. The second version uses the first but must additionally deal with compression and alignment of quadtree components. In both cases our updates take 2O(dlogd) time, except for the point location part in the second version which has a lower bound of Ω(logn); but if a pointer (finger) to the correct quadtree cell is given, the rest of the updates take worst-case constant time. Our result implies that several classic and recent results (ranging from ray tracing to planar point location) in computational geometry which use quadtrees can deal with arbitrary point sets on a real RAM pointer machine.

Original languageEnglish
Title of host publication34th International Symposium on Computational Geometry, SoCG 2018
EditorsCsaba D. Toth, Bettina Speckmann
PublisherSchloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing
Pages45:1-45:15
Number of pages15
Volume99
ISBN (Electronic)9783959770668
DOIs
StatePublished - 1 Jun 2018
Externally publishedYes
Event34th International Symposium on Computational Geometry, SoCG 2018 - Budapest, Hungary
Duration: 11 Jun 201814 Jun 2018

Conference

Conference34th International Symposium on Computational Geometry, SoCG 2018
Country/TerritoryHungary
CityBudapest
Period11/06/1814/06/18

    Scopus subject areas

  • Software

    Research areas

  • Alignment, Compression, Data structure, Dynamic, Quadtree, Real ram, Smooth

ID: 38614052