Research output: Contribution to journal › Article › peer-review
Dynamic Quantum Games. / Kolokoltsov, Vassili N.
In: Dynamic Games and Applications, 10.05.2021.Research output: Contribution to journal › Article › peer-review
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TY - JOUR
T1 - Dynamic Quantum Games
AU - Kolokoltsov, Vassili N.
N1 - Publisher Copyright: © 2021, The Author(s).
PY - 2021/5/10
Y1 - 2021/5/10
N2 - Quantum games represent the really twenty-first century branch of game theory, tightly linked to the modern development of quantum computing and quantum technologies. The main accent in these developments so far was made on stationary or repeated games. In this paper, we aim at initiating the truly dynamic theory with strategies chosen by players in real time. Since direct continuous observations are known to destroy quantum evolutions (so-called quantum Zeno paradox), the necessary new ingredient for quantum dynamic games must be the theory of non-direct observations and the corresponding quantum filtering. Apart from the technical problems in organizing feedback quantum control in real time, the difficulty in applying this theory for obtaining mathematically amenable control systems is due partially to the fact that it leads usually to rather non-trivial jump-type Markov processes and/or degenerate diffusions on manifolds, for which the corresponding control is very difficult to handle. The starting point for the present research is the remarkable discovery (quite unexpected, at least to the author) that there exists a very natural class of homodyne detections such that the diffusion processes on projective spaces resulting by filtering under such arrangements coincide exactly with the standard Brownian motions (BM) on these spaces. In some cases, one can even reduce the process to the plain BM on Euclidean spaces or tori. The theory of such motions is well studied making it possible to develop a tractable theory of related control and games, which can be at the same time practically implemented on quantum optical devices.
AB - Quantum games represent the really twenty-first century branch of game theory, tightly linked to the modern development of quantum computing and quantum technologies. The main accent in these developments so far was made on stationary or repeated games. In this paper, we aim at initiating the truly dynamic theory with strategies chosen by players in real time. Since direct continuous observations are known to destroy quantum evolutions (so-called quantum Zeno paradox), the necessary new ingredient for quantum dynamic games must be the theory of non-direct observations and the corresponding quantum filtering. Apart from the technical problems in organizing feedback quantum control in real time, the difficulty in applying this theory for obtaining mathematically amenable control systems is due partially to the fact that it leads usually to rather non-trivial jump-type Markov processes and/or degenerate diffusions on manifolds, for which the corresponding control is very difficult to handle. The starting point for the present research is the remarkable discovery (quite unexpected, at least to the author) that there exists a very natural class of homodyne detections such that the diffusion processes on projective spaces resulting by filtering under such arrangements coincide exactly with the standard Brownian motions (BM) on these spaces. In some cases, one can even reduce the process to the plain BM on Euclidean spaces or tori. The theory of such motions is well studied making it possible to develop a tractable theory of related control and games, which can be at the same time practically implemented on quantum optical devices.
KW - Belavkin equation
KW - Brownian motion on sphere and complex projective spaces
KW - Classical and mild solutions
KW - Controlled diffusion on Riemannian manifolds
KW - Hamilton–Jacobi–Bellman–Isaacs equation on manifolds
KW - Ito’s formula
KW - Output process and innovation process
KW - Quantum control
KW - Quantum dynamic games
KW - Quantum filtering
KW - Stochastic Schrödinger equation
KW - STOCHASTIC DIFFERENTIAL-GAMES
KW - LIMIT
KW - TIME
KW - Jacobi–
KW - Hamilton–
KW - Bellman–
KW - dinger equation
KW - Isaacs equation on manifolds
KW - Stochastic Schrö
KW - s formula
KW - Ito’
UR - http://www.scopus.com/inward/record.url?scp=85105427309&partnerID=8YFLogxK
UR - https://www.mendeley.com/catalogue/f42e487b-36d8-39ff-8aa1-a5131a717204/
U2 - 10.1007/s13235-021-00389-w
DO - 10.1007/s13235-021-00389-w
M3 - Article
AN - SCOPUS:85105427309
JO - Dynamic Games and Applications
JF - Dynamic Games and Applications
SN - 2153-0785
ER -
ID: 86493218