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Cybersport : Stages and content of usability testing of gaming interfaces and environments. / Sergeev, Sergey; Kaklauskas, Arturas.

In: MATEC Web of Conferences, Vol. 245, 04017, 05.12.2018.

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Sergeev, Sergey ; Kaklauskas, Arturas. / Cybersport : Stages and content of usability testing of gaming interfaces and environments. In: MATEC Web of Conferences. 2018 ; Vol. 245.

BibTeX

@article{df5fcabf90c74fd9a55cb798556b50cc,
title = "Cybersport: Stages and content of usability testing of gaming interfaces and environments",
abstract = "The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stages of preparation and testing are analyzed. The basic principles and methods of the results analysis are considered. The process of the interface design of a software product is conventionally divided into six stages. Each stage uses its own usability testing methods, and their results then become the starting point for using other methods. An enumeration and a brief overview of the research content and usability methods used at each stage of the design of the game interface and game environment are given.",
author = "Sergey Sergeev and Arturas Kaklauskas",
year = "2018",
month = dec,
day = "5",
doi = "10.1051/matecconf/201824504017",
language = "English",
volume = "245",
journal = "MATEC Web of Conferences",
issn = "2261-236X",
publisher = "EDP Sciences",
note = "2018 International Scientific Conference on Energy, Environmental and Construction Engineering, EECE 2018 ; Conference date: 19-11-2018 Through 20-11-2018",

}

RIS

TY - JOUR

T1 - Cybersport

T2 - 2018 International Scientific Conference on Energy, Environmental and Construction Engineering, EECE 2018

AU - Sergeev, Sergey

AU - Kaklauskas, Arturas

PY - 2018/12/5

Y1 - 2018/12/5

N2 - The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stages of preparation and testing are analyzed. The basic principles and methods of the results analysis are considered. The process of the interface design of a software product is conventionally divided into six stages. Each stage uses its own usability testing methods, and their results then become the starting point for using other methods. An enumeration and a brief overview of the research content and usability methods used at each stage of the design of the game interface and game environment are given.

AB - The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stages of preparation and testing are analyzed. The basic principles and methods of the results analysis are considered. The process of the interface design of a software product is conventionally divided into six stages. Each stage uses its own usability testing methods, and their results then become the starting point for using other methods. An enumeration and a brief overview of the research content and usability methods used at each stage of the design of the game interface and game environment are given.

UR - http://www.scopus.com/inward/record.url?scp=85058470432&partnerID=8YFLogxK

U2 - 10.1051/matecconf/201824504017

DO - 10.1051/matecconf/201824504017

M3 - Conference article

AN - SCOPUS:85058470432

VL - 245

JO - MATEC Web of Conferences

JF - MATEC Web of Conferences

SN - 2261-236X

M1 - 04017

Y2 - 19 November 2018 through 20 November 2018

ER -

ID: 49215158