Research output: Contribution to journal › Conference article › peer-review
Cybersport : Stages and content of usability testing of gaming interfaces and environments. / Sergeev, Sergey; Kaklauskas, Arturas.
In: MATEC Web of Conferences, Vol. 245, 04017, 05.12.2018.Research output: Contribution to journal › Conference article › peer-review
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TY - JOUR
T1 - Cybersport
T2 - 2018 International Scientific Conference on Energy, Environmental and Construction Engineering, EECE 2018
AU - Sergeev, Sergey
AU - Kaklauskas, Arturas
PY - 2018/12/5
Y1 - 2018/12/5
N2 - The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stages of preparation and testing are analyzed. The basic principles and methods of the results analysis are considered. The process of the interface design of a software product is conventionally divided into six stages. Each stage uses its own usability testing methods, and their results then become the starting point for using other methods. An enumeration and a brief overview of the research content and usability methods used at each stage of the design of the game interface and game environment are given.
AB - The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stages of preparation and testing are analyzed. The basic principles and methods of the results analysis are considered. The process of the interface design of a software product is conventionally divided into six stages. Each stage uses its own usability testing methods, and their results then become the starting point for using other methods. An enumeration and a brief overview of the research content and usability methods used at each stage of the design of the game interface and game environment are given.
UR - http://www.scopus.com/inward/record.url?scp=85058470432&partnerID=8YFLogxK
U2 - 10.1051/matecconf/201824504017
DO - 10.1051/matecconf/201824504017
M3 - Conference article
AN - SCOPUS:85058470432
VL - 245
JO - MATEC Web of Conferences
JF - MATEC Web of Conferences
SN - 2261-236X
M1 - 04017
Y2 - 19 November 2018 through 20 November 2018
ER -
ID: 49215158