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Algorithm for Creating Massive Amounts of Unique Three-Dimensional Models and Materials from Rocks. / Iakushkin, Oleg; Budlov, Egor; Bainova, Ekaterina; Sedova, Olga.

Computational Science and Its Applications – ICCSA 2020 - 20th International Conference, Proceedings. ed. / Osvaldo Gervasi; Beniamino Murgante; Sanjay Misra; Chiara Garau; Ivan Blecic; David Taniar; Bernady O. Apduhan; Ana Maria A.C. Rocha; Eufemia Tarantino; Carmelo Maria Torre; Yeliz Karaca. Springer Nature, 2020. p. 94-104 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 12254 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Harvard

Iakushkin, O, Budlov, E, Bainova, E & Sedova, O 2020, Algorithm for Creating Massive Amounts of Unique Three-Dimensional Models and Materials from Rocks. in O Gervasi, B Murgante, S Misra, C Garau, I Blecic, D Taniar, BO Apduhan, AMAC Rocha, E Tarantino, CM Torre & Y Karaca (eds), Computational Science and Its Applications – ICCSA 2020 - 20th International Conference, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 12254 LNCS, Springer Nature, pp. 94-104, 20th International Conference on Computational Science and Its Applications, ICCSA 2020, Cagliari, Italy, 1/07/20. https://doi.org/10.1007/978-3-030-58817-5_8

APA

Iakushkin, O., Budlov, E., Bainova, E., & Sedova, O. (2020). Algorithm for Creating Massive Amounts of Unique Three-Dimensional Models and Materials from Rocks. In O. Gervasi, B. Murgante, S. Misra, C. Garau, I. Blecic, D. Taniar, B. O. Apduhan, A. M. A. C. Rocha, E. Tarantino, C. M. Torre, & Y. Karaca (Eds.), Computational Science and Its Applications – ICCSA 2020 - 20th International Conference, Proceedings (pp. 94-104). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 12254 LNCS). Springer Nature. https://doi.org/10.1007/978-3-030-58817-5_8

Vancouver

Iakushkin O, Budlov E, Bainova E, Sedova O. Algorithm for Creating Massive Amounts of Unique Three-Dimensional Models and Materials from Rocks. In Gervasi O, Murgante B, Misra S, Garau C, Blecic I, Taniar D, Apduhan BO, Rocha AMAC, Tarantino E, Torre CM, Karaca Y, editors, Computational Science and Its Applications – ICCSA 2020 - 20th International Conference, Proceedings. Springer Nature. 2020. p. 94-104. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-030-58817-5_8

Author

Iakushkin, Oleg ; Budlov, Egor ; Bainova, Ekaterina ; Sedova, Olga. / Algorithm for Creating Massive Amounts of Unique Three-Dimensional Models and Materials from Rocks. Computational Science and Its Applications – ICCSA 2020 - 20th International Conference, Proceedings. editor / Osvaldo Gervasi ; Beniamino Murgante ; Sanjay Misra ; Chiara Garau ; Ivan Blecic ; David Taniar ; Bernady O. Apduhan ; Ana Maria A.C. Rocha ; Eufemia Tarantino ; Carmelo Maria Torre ; Yeliz Karaca. Springer Nature, 2020. pp. 94-104 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).

BibTeX

@inproceedings{628a3c7b1d2b4343a0dc66a94f3c02c3,
title = "Algorithm for Creating Massive Amounts of Unique Three-Dimensional Models and Materials from Rocks",
abstract = "The article describes the algorithm for creating three-dimensional models of stones from their polygonal mesh and a prototype photo. This method extracts PBR textures from the source image of the object and makes them seamless. Then, using the Blender software, a UV scan of the model is built. At the next stage, the coordinates of the sweep seams are extracted, and the quality of the textures is improved. Then, the resulting textures are superimposed on the object following the UV scan. The result is a three-dimensional model of the object with the textures applied to it. Also, a program was implemented that allows you to perform the above actions with a click of a button, which makes the process of obtaining a finished model as simple as possible. Among other things, the model was successfully exported to other programs working with 3D graphics.",
keywords = "Archaeology, Modelling, Object reconstruction, Photogrammetry",
author = "Oleg Iakushkin and Egor Budlov and Ekaterina Bainova and Olga Sedova",
note = "Publisher Copyright: {\textcopyright} 2020, Springer Nature Switzerland AG.; 20th International Conference on Computational Science and Its Applications, ICCSA 2020 ; Conference date: 01-07-2020 Through 04-07-2020",
year = "2020",
doi = "10.1007/978-3-030-58817-5_8",
language = "English",
isbn = "9783030588168",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Nature",
pages = "94--104",
editor = "Osvaldo Gervasi and Beniamino Murgante and Sanjay Misra and Chiara Garau and Ivan Blecic and David Taniar and Apduhan, {Bernady O.} and Rocha, {Ana Maria A.C.} and Eufemia Tarantino and Torre, {Carmelo Maria} and Yeliz Karaca",
booktitle = "Computational Science and Its Applications – ICCSA 2020 - 20th International Conference, Proceedings",
address = "Germany",
url = "http://iccsa.org/",

}

RIS

TY - GEN

T1 - Algorithm for Creating Massive Amounts of Unique Three-Dimensional Models and Materials from Rocks

AU - Iakushkin, Oleg

AU - Budlov, Egor

AU - Bainova, Ekaterina

AU - Sedova, Olga

N1 - Publisher Copyright: © 2020, Springer Nature Switzerland AG.

PY - 2020

Y1 - 2020

N2 - The article describes the algorithm for creating three-dimensional models of stones from their polygonal mesh and a prototype photo. This method extracts PBR textures from the source image of the object and makes them seamless. Then, using the Blender software, a UV scan of the model is built. At the next stage, the coordinates of the sweep seams are extracted, and the quality of the textures is improved. Then, the resulting textures are superimposed on the object following the UV scan. The result is a three-dimensional model of the object with the textures applied to it. Also, a program was implemented that allows you to perform the above actions with a click of a button, which makes the process of obtaining a finished model as simple as possible. Among other things, the model was successfully exported to other programs working with 3D graphics.

AB - The article describes the algorithm for creating three-dimensional models of stones from their polygonal mesh and a prototype photo. This method extracts PBR textures from the source image of the object and makes them seamless. Then, using the Blender software, a UV scan of the model is built. At the next stage, the coordinates of the sweep seams are extracted, and the quality of the textures is improved. Then, the resulting textures are superimposed on the object following the UV scan. The result is a three-dimensional model of the object with the textures applied to it. Also, a program was implemented that allows you to perform the above actions with a click of a button, which makes the process of obtaining a finished model as simple as possible. Among other things, the model was successfully exported to other programs working with 3D graphics.

KW - Archaeology

KW - Modelling

KW - Object reconstruction

KW - Photogrammetry

UR - http://www.scopus.com/inward/record.url?scp=85092674324&partnerID=8YFLogxK

UR - https://www.mendeley.com/catalogue/b5dcb80e-8142-3649-831b-372638128d5c/

U2 - 10.1007/978-3-030-58817-5_8

DO - 10.1007/978-3-030-58817-5_8

M3 - Conference contribution

AN - SCOPUS:85092674324

SN - 9783030588168

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 94

EP - 104

BT - Computational Science and Its Applications – ICCSA 2020 - 20th International Conference, Proceedings

A2 - Gervasi, Osvaldo

A2 - Murgante, Beniamino

A2 - Misra, Sanjay

A2 - Garau, Chiara

A2 - Blecic, Ivan

A2 - Taniar, David

A2 - Apduhan, Bernady O.

A2 - Rocha, Ana Maria A.C.

A2 - Tarantino, Eufemia

A2 - Torre, Carmelo Maria

A2 - Karaca, Yeliz

PB - Springer Nature

T2 - 20th International Conference on Computational Science and Its Applications, ICCSA 2020

Y2 - 1 July 2020 through 4 July 2020

ER -

ID: 70478567