Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Algorithm for Creating Massive Amounts of Unique Three-Dimensional Models and Materials from Rocks. / Iakushkin, Oleg; Budlov, Egor; Bainova, Ekaterina; Sedova, Olga.
Computational Science and Its Applications – ICCSA 2020 - 20th International Conference, Proceedings. ed. / Osvaldo Gervasi; Beniamino Murgante; Sanjay Misra; Chiara Garau; Ivan Blecic; David Taniar; Bernady O. Apduhan; Ana Maria A.C. Rocha; Eufemia Tarantino; Carmelo Maria Torre; Yeliz Karaca. Springer Nature, 2020. p. 94-104 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 12254 LNCS).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
}
TY - GEN
T1 - Algorithm for Creating Massive Amounts of Unique Three-Dimensional Models and Materials from Rocks
AU - Iakushkin, Oleg
AU - Budlov, Egor
AU - Bainova, Ekaterina
AU - Sedova, Olga
N1 - Publisher Copyright: © 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - The article describes the algorithm for creating three-dimensional models of stones from their polygonal mesh and a prototype photo. This method extracts PBR textures from the source image of the object and makes them seamless. Then, using the Blender software, a UV scan of the model is built. At the next stage, the coordinates of the sweep seams are extracted, and the quality of the textures is improved. Then, the resulting textures are superimposed on the object following the UV scan. The result is a three-dimensional model of the object with the textures applied to it. Also, a program was implemented that allows you to perform the above actions with a click of a button, which makes the process of obtaining a finished model as simple as possible. Among other things, the model was successfully exported to other programs working with 3D graphics.
AB - The article describes the algorithm for creating three-dimensional models of stones from their polygonal mesh and a prototype photo. This method extracts PBR textures from the source image of the object and makes them seamless. Then, using the Blender software, a UV scan of the model is built. At the next stage, the coordinates of the sweep seams are extracted, and the quality of the textures is improved. Then, the resulting textures are superimposed on the object following the UV scan. The result is a three-dimensional model of the object with the textures applied to it. Also, a program was implemented that allows you to perform the above actions with a click of a button, which makes the process of obtaining a finished model as simple as possible. Among other things, the model was successfully exported to other programs working with 3D graphics.
KW - Archaeology
KW - Modelling
KW - Object reconstruction
KW - Photogrammetry
UR - http://www.scopus.com/inward/record.url?scp=85092674324&partnerID=8YFLogxK
UR - https://www.mendeley.com/catalogue/b5dcb80e-8142-3649-831b-372638128d5c/
U2 - 10.1007/978-3-030-58817-5_8
DO - 10.1007/978-3-030-58817-5_8
M3 - Conference contribution
AN - SCOPUS:85092674324
SN - 9783030588168
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 94
EP - 104
BT - Computational Science and Its Applications – ICCSA 2020 - 20th International Conference, Proceedings
A2 - Gervasi, Osvaldo
A2 - Murgante, Beniamino
A2 - Misra, Sanjay
A2 - Garau, Chiara
A2 - Blecic, Ivan
A2 - Taniar, David
A2 - Apduhan, Bernady O.
A2 - Rocha, Ana Maria A.C.
A2 - Tarantino, Eufemia
A2 - Torre, Carmelo Maria
A2 - Karaca, Yeliz
PB - Springer Nature
T2 - 20th International Conference on Computational Science and Its Applications, ICCSA 2020
Y2 - 1 July 2020 through 4 July 2020
ER -
ID: 70478567