This paper proposes a game-theoretic model of the two-player best-choice problem with incomplete information. The players (experts) choose between objects by observing their quality in the form of two components forming a sequence of random variables (xi, yi), i = 1,..., n. By assumption, the first quality component xiis known to the players and the second one yiis hidden. A player accepts or declines an object based on the first quality component only. A player with the maximal sum of the components becomes the winner in the game. The optimal strategies are derived in the cases of independent and correlated quality components.
Original languageRussian
Pages (from-to)1468-1479
Number of pages12
JournalAutomation and Remote Control
Volume77
Issue number8
DOIs
StatePublished - 2016

ID: 132705655