Cybersport: Stages and content of usability testing of gaming interfaces and environments

Sergey Sergeev, Arturas Kaklauskas

Результат исследований: Научные публикации в периодических изданияхстатья в журнале по материалам конференциирецензирование

Аннотация

The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stages of preparation and testing are analyzed. The basic principles and methods of the results analysis are considered. The process of the interface design of a software product is conventionally divided into six stages. Each stage uses its own usability testing methods, and their results then become the starting point for using other methods. An enumeration and a brief overview of the research content and usability methods used at each stage of the design of the game interface and game environment are given.

Язык оригиналаанглийский
Номер статьи04017
ЖурналMATEC Web of Conferences
Том245
DOI
СостояниеОпубликовано - 5 дек 2018
Событие2018 International Scientific Conference on Energy, Environmental and Construction Engineering, EECE 2018 - Saint-Petersburg, Российская Федерация
Продолжительность: 19 ноя 201820 ноя 2018

Предметные области Scopus

  • Химия (все)
  • Материаловедение (все)
  • Технология (все)

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