Automated Player Activity Analysis for a Serious Game About Social Engineering

Результат исследований: Публикации в книгах, отчётах, сборниках, трудах конференцийглава/разделнаучнаярецензирование

2 Цитирования (Scopus)

Аннотация

This article proposes a mathematical model that helps to track a player’s game actions and present them in a structured form. The gaming process is presented as a set of states that are connected by a player’s actions. Each state is a set of predicates that characterize the player’s knowledge about the game. This mathematical model was developed as a step in achieving the general goal of the research branch, which is to increase the safety of an information system from social engineering attacks by developing a serious game. This serious game is aimed at improving players’ skills in recognition and counteraction to social engineering attacks as well as at raising awareness among employees.

Язык оригиналаанглийский
Название основной публикацииStudies in Systems, Decision and Control
ИздательSpringer Nature
Страницы587-599
Число страниц13
DOI
СостояниеОпубликовано - 2021

Серия публикаций

НазваниеStudies in Systems, Decision and Control
Том337
ISSN (печатное издание)2198-4182
ISSN (электронное издание)2198-4190

Предметные области Scopus

  • Компьютерные науки (разное)
  • Системотехника
  • Автотракторная техника
  • Социальные науки (разное)
  • Экономика, эконометрия, и финансы (разное)
  • Теория оптимизации
  • Теория принятия решений (разное)

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