Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts

Результат исследований: Публикации в книгах, отчётах, сборниках, трудах конференцийстатья в сборнике материалов конференции

Выдержка

The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.

Язык оригиналаанглийский
Название основной публикацииComputational Science and Its Applications- ICCSA 2019
Подзаголовок основной публикации19th International Conference, Proceedings, Part IV
РедакторыBeniamino Murgante, Osvaldo Gervasi, Elena Stankova, Vladimir Korkhov, Sanjay Misra, Carmelo Torre, Eufemia Tarantino, David Taniar, Ana Maria A.C. Rocha, Bernady O. Apduhan
ИздательSpringer
Страницы752-760
ISBN (печатное издание)9783030243043
DOI
СостояниеОпубликовано - 29 июл 2019
Событие19th International Conference on Computational Science and Its Applications, ICCSA 2019 - Saint Petersburg, Российская Федерация
Продолжительность: 1 июл 20194 июл 2019

Серия публикаций

НазваниеLecture Notes in Computer Science
Том11622 LNCS
ISSN (печатное издание)0302-9743
ISSN (электронное издание)1611-3349

Конференция

Конференция19th International Conference on Computational Science and Its Applications, ICCSA 2019
СтранаРоссийская Федерация
ГородSaint Petersburg
Период1/07/194/07/19

Отпечаток

Archaeology
Texture
Textures
Three-dimensional
Model
Software
Object
Costs
Prototype
Necessary
Output
Modeling

Предметные области Scopus

  • Теоретические компьютерные науки
  • Компьютерные науки (все)

Цитировать

Iakushkin, O., Budlov, E., Uteshev, A., & Grishkin, V. (2019). Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. В B. Murgante, O. Gervasi, E. Stankova, V. Korkhov, S. Misra, C. Torre, E. Tarantino, D. Taniar, A. M. A. C. Rocha, ... B. O. Apduhan (Ред.), Computational Science and Its Applications- ICCSA 2019 : 19th International Conference, Proceedings, Part IV (стр. 752-760). (Lecture Notes in Computer Science ; Том 11622 LNCS). Springer. https://doi.org/10.1007/978-3-030-24305-0_56
Iakushkin, Oleg ; Budlov, Egor ; Uteshev, Alexei ; Grishkin, Valery. / Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. Computational Science and Its Applications- ICCSA 2019 : 19th International Conference, Proceedings, Part IV. редактор / Beniamino Murgante ; Osvaldo Gervasi ; Elena Stankova ; Vladimir Korkhov ; Sanjay Misra ; Carmelo Torre ; Eufemia Tarantino ; David Taniar ; Ana Maria A.C. Rocha ; Bernady O. Apduhan. Springer, 2019. стр. 752-760 (Lecture Notes in Computer Science ).
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abstract = "The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.",
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Iakushkin, O, Budlov, E, Uteshev, A & Grishkin, V 2019, Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. в B Murgante, O Gervasi, E Stankova, V Korkhov, S Misra, C Torre, E Tarantino, D Taniar, AMAC Rocha & BO Apduhan (ред.), Computational Science and Its Applications- ICCSA 2019 : 19th International Conference, Proceedings, Part IV. Lecture Notes in Computer Science , том. 11622 LNCS, Springer, стр. 752-760, Saint Petersburg, Российская Федерация, 1/07/19. https://doi.org/10.1007/978-3-030-24305-0_56

Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. / Iakushkin, Oleg; Budlov, Egor; Uteshev, Alexei; Grishkin, Valery.

Computational Science and Its Applications- ICCSA 2019 : 19th International Conference, Proceedings, Part IV. ред. / Beniamino Murgante; Osvaldo Gervasi; Elena Stankova; Vladimir Korkhov; Sanjay Misra; Carmelo Torre; Eufemia Tarantino; David Taniar; Ana Maria A.C. Rocha; Bernady O. Apduhan. Springer, 2019. стр. 752-760 (Lecture Notes in Computer Science ; Том 11622 LNCS).

Результат исследований: Публикации в книгах, отчётах, сборниках, трудах конференцийстатья в сборнике материалов конференции

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T1 - Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts

AU - Iakushkin, Oleg

AU - Budlov, Egor

AU - Uteshev, Alexei

AU - Grishkin, Valery

PY - 2019/7/29

Y1 - 2019/7/29

N2 - The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.

AB - The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.

KW - Archaeology

KW - Modelling

KW - Object reconstruction

KW - Photogrammetry

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A2 - Korkhov, Vladimir

A2 - Misra, Sanjay

A2 - Torre, Carmelo

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Iakushkin O, Budlov E, Uteshev A, Grishkin V. Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. В Murgante B, Gervasi O, Stankova E, Korkhov V, Misra S, Torre C, Tarantino E, Taniar D, Rocha AMAC, Apduhan BO, редакторы, Computational Science and Its Applications- ICCSA 2019 : 19th International Conference, Proceedings, Part IV. Springer. 2019. стр. 752-760. (Lecture Notes in Computer Science ). https://doi.org/10.1007/978-3-030-24305-0_56