Computer games are the new research theme for social scientists and humanitarians with increased interest over the past 10–15 years. To evaluate the dynamics of research interest to the different thematic aspects of computer games expansion we made the review of the Russian scientific journals for the period 2005–2016 by the e-Library «Humanitariana» having the function of a flexible thematic full-text search. This information system is developed at the ITMO University. We used the methods of frequency-oriented search. We analyzed material of articles (N = 601) which were placed on the portal e-LIBRARY (http://elibrary.ru/). We based on the idea that the language of scientific publications as well as the mass media language is included in the formation of the “agenda-setting”. Scientific agenda manifested in the fact that the importance of certain issues, ideas, approaches were determined by the frequency of their reference in journal publications. It creates a set of scientific topics that are understood as the most important by research community. Firstly, our results allow to see “top concepts” or “hot zone” as a set of burning issues reflecting the specificity of texts devoted to computer games. Secondly, we identified meaningful groups and analyzed their composition in denotative and connotative aspects in the set of top concepts. Third, we examined the dynamics of the use of terms for years, such as “addiction”, “child”, “teenager”, “education”, it helps to interpret the development of computer games research subject. In conclusion we discussed lack in area of Russian computer games studies.
|Переведенное название||Становление исследований компьютерных игр в России|
|Журнал||Communications in Computer and Information Science|
|Состояние||Опубликовано - 2016|