Cybersport: Stages and content of usability testing of gaming interfaces and environments

Sergey Sergeev, Arturas Kaklauskas

Research output

Abstract

The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stages of preparation and testing are analyzed. The basic principles and methods of the results analysis are considered. The process of the interface design of a software product is conventionally divided into six stages. Each stage uses its own usability testing methods, and their results then become the starting point for using other methods. An enumeration and a brief overview of the research content and usability methods used at each stage of the design of the game interface and game environment are given.

Original languageEnglish
Article number04017
JournalMATEC Web of Conferences
Volume245
DOIs
Publication statusPublished - 5 Dec 2018
Event2018 International Scientific Conference on Energy, Environmental and Construction Engineering, EECE 2018 - Saint-Petersburg
Duration: 19 Nov 201820 Nov 2018

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Scopus subject areas

  • Chemistry(all)
  • Materials Science(all)
  • Engineering(all)

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