Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts

Research output

Abstract

The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.

Original languageEnglish
Title of host publicationComputational Science and Its Applications- ICCSA 2019
Subtitle of host publication19th International Conference, Proceedings, Part IV
EditorsBeniamino Murgante, Osvaldo Gervasi, Elena Stankova, Vladimir Korkhov, Sanjay Misra, Carmelo Torre, Eufemia Tarantino, David Taniar, Ana Maria A.C. Rocha, Bernady O. Apduhan
PublisherSpringer
Pages752-760
ISBN (Print)9783030243043
DOIs
Publication statusPublished - 29 Jul 2019
Event19th International Conference on Computational Science and Its Applications, ICCSA 2019 - Saint Petersburg
Duration: 1 Jul 20194 Jul 2019

Publication series

NameLecture Notes in Computer Science
Volume11622 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference19th International Conference on Computational Science and Its Applications, ICCSA 2019
CountryRussian Federation
CitySaint Petersburg
Period1/07/194/07/19

Fingerprint

Archaeology
Texture
Textures
Three-dimensional
Model
Software
Object
Costs
Prototype
Necessary
Output
Modeling

Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Iakushkin, O., Budlov, E., Uteshev, A., & Grishkin, V. (2019). Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. In B. Murgante, O. Gervasi, E. Stankova, V. Korkhov, S. Misra, C. Torre, E. Tarantino, D. Taniar, A. M. A. C. Rocha, ... B. O. Apduhan (Eds.), Computational Science and Its Applications- ICCSA 2019 : 19th International Conference, Proceedings, Part IV (pp. 752-760). (Lecture Notes in Computer Science ; Vol. 11622 LNCS). Springer. https://doi.org/10.1007/978-3-030-24305-0_56
Iakushkin, Oleg ; Budlov, Egor ; Uteshev, Alexei ; Grishkin, Valery. / Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. Computational Science and Its Applications- ICCSA 2019 : 19th International Conference, Proceedings, Part IV. editor / Beniamino Murgante ; Osvaldo Gervasi ; Elena Stankova ; Vladimir Korkhov ; Sanjay Misra ; Carmelo Torre ; Eufemia Tarantino ; David Taniar ; Ana Maria A.C. Rocha ; Bernady O. Apduhan. Springer, 2019. pp. 752-760 (Lecture Notes in Computer Science ).
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abstract = "The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.",
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Iakushkin, O, Budlov, E, Uteshev, A & Grishkin, V 2019, Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. in B Murgante, O Gervasi, E Stankova, V Korkhov, S Misra, C Torre, E Tarantino, D Taniar, AMAC Rocha & BO Apduhan (eds), Computational Science and Its Applications- ICCSA 2019 : 19th International Conference, Proceedings, Part IV. Lecture Notes in Computer Science , vol. 11622 LNCS, Springer, pp. 752-760, Saint Petersburg, 1/07/19. https://doi.org/10.1007/978-3-030-24305-0_56

Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. / Iakushkin, Oleg; Budlov, Egor; Uteshev, Alexei; Grishkin, Valery.

Computational Science and Its Applications- ICCSA 2019 : 19th International Conference, Proceedings, Part IV. ed. / Beniamino Murgante; Osvaldo Gervasi; Elena Stankova; Vladimir Korkhov; Sanjay Misra; Carmelo Torre; Eufemia Tarantino; David Taniar; Ana Maria A.C. Rocha; Bernady O. Apduhan. Springer, 2019. p. 752-760 (Lecture Notes in Computer Science ; Vol. 11622 LNCS).

Research output

TY - GEN

T1 - Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts

AU - Iakushkin, Oleg

AU - Budlov, Egor

AU - Uteshev, Alexei

AU - Grishkin, Valery

PY - 2019/7/29

Y1 - 2019/7/29

N2 - The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.

AB - The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.

KW - Archaeology

KW - Modelling

KW - Object reconstruction

KW - Photogrammetry

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M3 - Conference contribution

AN - SCOPUS:85068616849

SN - 9783030243043

T3 - Lecture Notes in Computer Science

SP - 752

EP - 760

BT - Computational Science and Its Applications- ICCSA 2019

A2 - Murgante, Beniamino

A2 - Gervasi, Osvaldo

A2 - Stankova, Elena

A2 - Korkhov, Vladimir

A2 - Misra, Sanjay

A2 - Torre, Carmelo

A2 - Tarantino, Eufemia

A2 - Taniar, David

A2 - Rocha, Ana Maria A.C.

A2 - Apduhan, Bernady O.

PB - Springer

ER -

Iakushkin O, Budlov E, Uteshev A, Grishkin V. Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. In Murgante B, Gervasi O, Stankova E, Korkhov V, Misra S, Torre C, Tarantino E, Taniar D, Rocha AMAC, Apduhan BO, editors, Computational Science and Its Applications- ICCSA 2019 : 19th International Conference, Proceedings, Part IV. Springer. 2019. p. 752-760. (Lecture Notes in Computer Science ). https://doi.org/10.1007/978-3-030-24305-0_56