• 5 Citations
  • 1 h-Index
20152020

Research output per year

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Research Output

  • 5 Citations
  • 1 h-Index
  • 9 статья в сборнике материалов конференции
  • 8 статья
  • 3 книга, в т.ч. монография, учебник
  • 1 статья в журнале по материалам конференции
2020

Gamification as a Trend in the Development of Civic and Political Participation

Sergeyeva, O., Bogomiagkova, E., Orekh, E. & Kolesnik, N., 2020, Electronic Governance and Open Society: Challenges in Eurasia: Conference proceedings EGOSE 2019. Chugunov, A., Khodachek, I., Misnikov, Y. & Trutnev, D. (eds.). Cham: Springer Nature, p. 125-137 (Communications in Computer and Information Science; vol. 1135).

Research outputpeer-review

2019

Shift to digital gamification in political life (Russian cases)

Sergeyeva, O., Orekh, E., Bogomiagkova, E. & Kolesnik, N., 2019, ACM International Conference Proceeding Series: 4th International Conference on Smart City Applications, SCA 2019. Association for Computing Machinery, 6 p. 73

Research outputpeer-review

Open Access
2018

Elderly Population in Modern Russia: Between work, education and health

Сергеева, О. В., Григорьева, И. А., Видясова, Л. А. & Дмитриева, А., 2018, Springer Nature.

Research outputpeer-review

SOCIAL SKILLS AMONGST MMORPG-GAMERS: EMPIRICAL STUDY

Царева, А. В., Сергеева, О. В., Зиновьева, Н. А. & Кононова, О. В., 2018, CURRENT ISSUES OF LINGUISTICS AND DIDACTICS: THE INTERDISCIPLINARY APPROACH IN HUMANITIES AND SOCIAL SCIENCES (CILDIAH-2018). EDP Sciences, p. 01008

Research outputpeer-review

13 Downloads (Pure)
2016

Child in "smart city": Social studies review of children's mobility

Сергеева, О. В. & Laktukhina, E., 22 Nov 2016, EGOSE 2016 - International Conference on Electronic Governance and Open Society: Challenges in Eurasia, Proceedings. Association for Computing Machinery, Vol. 22-23-November-2016. p. 31-34 4 p.

Research output

3 Citations (Scopus)

Selfie phenomenon in the visual content of social media

Orekh, E., Sergeyeva, O. & Bogomiagkova, E., 2016, International Conference on Information Society, i-Society 2016. Institute of Electrical and Electronics Engineers Inc., p. 116-119 23

Research outputpeer-review

Open Access
1 Citation (Scopus)

The borders of seniors’ social inclusion into the digital world: sociological research results

Vidiasova, L., Grigoryeva, I. & Sergeyeva, O., 2016, SGEM2016 Conference Proceeding. 3rd International Multidisciplinary Scientific Conference on Social Sciences and Arts. p. 781-788

Research output

Towards computer game research area in Russia

Sergeyeva, O., Kononova, O., Orekh, E. & Кудрявцева, М. В., 2016, In : Communications in Computer and Information Science. 674, p. 72-81

Research output

Open Access
1 Citation (Scopus)

Игровой компьютерный опыт как тема научной периодики в фокусе автоматизированного контекстного поиска

Кононова, О. В., Сергеева, О. В., Крутько, Е. А. & Орех, Е. А., 2016, Коммуникация в социально-гуманитарном знании, экономике, образовании. Организационная коммуникация — 2016 : материалы IV Междунар. науч.-практ. конф., Минск, 7—9 апр. 2016 г.. Терещенко, О. В. (ed.). Минск: Белорусский государственный университет, p. 140-144

Research output

Open Access
2015

Representation of romantic love among seniors in the soviet and post-soviet cinema

Grigoryeva, I., Sergeyeva, O. & Bikkulov, A., 2015, SGEM International Multidisciplinary Scientific Conference on Social Sciences and Arts. p. 769-774

Research output

Визуальная самопрезентация личности в сети интернет (о некоторых гипотезах в развитие темы)

Сергеева, О. В. & Орех, Е. А., 2015, Визуальная коммуникация в социокультурной динамике/ Cб. статей международной научно-практической конференции (23 октября 2014 г.).. p. 250-259

Research outputpeer-review